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Rules: Detail view  Back to full view

A set of rulebooks and activities in detail.

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New rulebooks and activities in the source text

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reset combat variables rulebook

 name

    standard reset combat variables rule   name  unlist 

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whether attacking begins rulebook

 name

There are no rules in this rulebook.

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preliminary results of attacking rulebook

 name

There are no rules in this rulebook.

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basic attack roll rulebook

 name

    standard attack roll rule   name  unlist 

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whether attack modifiers apply rulebook

 name

    attack modifiers apply unless something intervenes rule   name  unlist 

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attack modifiers rulebook

 name

    melee attack bonus rule   name  unlist 

    concentration attack modifier rule   name  unlist 

    dodging attack bonus rule   name  unlist 

    attack bonus from weapon rule   name  unlist 

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always-present attack modifiers rulebook

 name

    defensive move bonus rule   name  unlist 

    parry decreases to-hit rule   name  unlist 

    dodging defence bonus rule   name  unlist 

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show results of the attack roll rulebook

 name

    standard result of the attack roll rule   name  unlist 

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whether the attack hit rulebook

 name

    standard whether the attack hit rule   name  unlist 

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immediate results of hitting rulebook

 name

There are no rules in this rulebook.

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basic damage roll rulebook

 name

    standard damage roll rule   name  unlist 

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damage modifiers rulebook

 name

    counterattack extra damage rule   name  unlist 

    concentration damage modifier rule   name  unlist 

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printing-the-damage rulebook

 name

    standard printing-the-damage rule   name  unlist 

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final damage rulebook

 name

    basic final damage rule   name  unlist 

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report no final damage rulebook

 name

    basic no final damage rule   name  unlist 

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non-fatal damage rulebook

 name

    basic non-fatal damage rule   name  unlist 

    lose concentration when hit rule   name  unlist 

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fatal damage rulebook

 name

    basic fatal damage rule   name  unlist 

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take away until attack bonuses rulebook

 name

    lose concentration after attacking rule   name  unlist 

    no longer at parry after attacking rule   name  unlist 

    no longer at dodge after attacking rule   name  unlist 

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print flavour text rulebook

 name

    (if the numbers boolean is true, say "[roman type][paragraph break]") 

    intervening flavour text rules(if the global defender is alive begin; ...) 

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aftereffects rulebook

 name

    modify initiative based on combat results rule   name  unlist 

    decrease ammo rule   name  unlist 

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final blow report rulebook

 name

    end reporting blow with paragraph break rule   name  unlist 

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standard AI target select rulebook

 name

    prefer targets you press rule   name  unlist 

    prefer those who press you rule   name  unlist 

    prefer the player rule   name  unlist 

    prefer the severely wounded rule   name  unlist 

    prefer concentrated people rule   name  unlist 

    prefer those with good weapons rule   name  unlist 

    do not prefer dodgers rule   name  unlist 

    do not prefer parrying rule   name  unlist 

    do not prefer high defence unless concentrated rule   name  unlist 

    randomise the target result rule   name  unlist 

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standard AI weapon select rulebook

 name

    prefer lots of damage rule   name  unlist 

    prefer bad dodgability rule   name  unlist 

    prefer bad passive parry rule   name  unlist 

    prefer good active parry rule   name  unlist 

    prefer balanced parry and dodge rule   name  unlist 

    prefer good attack bonus rule   name  unlist 

    prefer readied weapon if attacker almost dead rule   name  unlist 

    prefer readied weapon if defender almost dead rule   name  unlist 

    slightly prefer readied weapon rule   name  unlist 

    do not prefer low ammo and long reload rule   name  unlist 

    do not chose an empty weapon that cannot be reloaded rule   name  unlist 

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standard AI action select rulebook

 name

    calculate the chance to win rule   name  unlist 

    consider reloading rule   name  unlist 

    consider readying rule   name  unlist 

    consider parrying rule   name  unlist 

    consider dodging rule   name  unlist 

    consider concentrating rule   name  unlist 

    consider attacking rule   name  unlist 

    standard attack select rule   name  unlist 

    standard concentration select rule   name  unlist 

    concentration influences attacking rule   name  unlist 

    standard parry and dodge select rule   name  unlist 

    standard ready select rule   name  unlist 

    standard reloading select rule   name  unlist 

    randomise the action result rule   name  unlist 

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chance to win rulebook

 name

    CTW default rule   name  unlist 

    CTW concentration bonus rule   name  unlist 

    CTW parry bonus rule   name  unlist 

    CTW dodge bonus rule   name  unlist 

    CTW melee bonus rule   name  unlist 

    CTW defence bonus rule   name  unlist 

    CTW attack bonus from weapon rule   name  unlist 

    CTW no greater than 10 rule   name  unlist 

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standard_attacker rulebook

 name

    (have the AI select a target; ...) 

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intervening flavour text rulebook

 name

There are no rules in this rulebook.

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flavour rulebook

 name

    sword flavour rule   name  unlist 

    basic flavour rule   name  unlist 

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fatal player flavour rulebook

 name

    basic player flavour rule   name  unlist 

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fatal flavour rulebook

 name

    basic fatal flavour rule   name  unlist 

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attack move flavour rulebook

 name

    basic attack move flavour rule   name  unlist 

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